December 27, 2010

Failure never tasted so sweet

As you have probably guessed from the title of this post I have failed to deliver once again. My Christmas game fell through because my personal library decided to stop working. So by the time I debugged it, rewrote the faulty functions, and implemented them into my game it was Christmas eve.

Yet I am still happy. In my rewriting of my engine I made it more organised, added more safety checks, and overall made it more easily read and used. I feel as the phoenix; how it dies in flames, but is yet reborn into something that can be better.

As to my current project I am creating a game for a competition. The boundaries are that it must be a survival horror game, without zombies, and it must do something with lighting. Lighting could be like using a flash light to see in the dark, or making it so enemies can not see when you hide in shadow.

For this project I want to fix a problem within myself. Several people have told me that I am a good game designer/programmer, but I lack the ability to set goal and there for get side tracked and/or "lost" once I reach a certain point. To combat this flaw I plan to use the calendar evolution to make a goal scheduled for myself and try and reach each goal individually. This way I can have a sense of progress while getting stuff done without loosing sight of what I am truly working on.

For my entry to the project I plan on making a Top down shooter based on the theme of you being a program inside a computer. Game play would consist of you(an anti-virus program) combating many foes with computerized weaponry in order to protect your host machine. Your host machine will have a thin barrier of firewalls that will only keep the opposing forces at bay for a short time.

The graphic style will consist of a green cyber-esc background, with dark-toned squares for walls. The actual game objects will have a glowing neon effect to emulate that of the movie "hackers" computer scenes. I may use more simple shapes to give the feeling that this is what computer warfare really looks like.

I shall try this time to keep a updated log of this project on a weekly or biweekly basis, but I make no promises.

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