December 27, 2010

Failure never tasted so sweet

As you have probably guessed from the title of this post I have failed to deliver once again. My Christmas game fell through because my personal library decided to stop working. So by the time I debugged it, rewrote the faulty functions, and implemented them into my game it was Christmas eve.

Yet I am still happy. In my rewriting of my engine I made it more organised, added more safety checks, and overall made it more easily read and used. I feel as the phoenix; how it dies in flames, but is yet reborn into something that can be better.

As to my current project I am creating a game for a competition. The boundaries are that it must be a survival horror game, without zombies, and it must do something with lighting. Lighting could be like using a flash light to see in the dark, or making it so enemies can not see when you hide in shadow.

For this project I want to fix a problem within myself. Several people have told me that I am a good game designer/programmer, but I lack the ability to set goal and there for get side tracked and/or "lost" once I reach a certain point. To combat this flaw I plan to use the calendar evolution to make a goal scheduled for myself and try and reach each goal individually. This way I can have a sense of progress while getting stuff done without loosing sight of what I am truly working on.

For my entry to the project I plan on making a Top down shooter based on the theme of you being a program inside a computer. Game play would consist of you(an anti-virus program) combating many foes with computerized weaponry in order to protect your host machine. Your host machine will have a thin barrier of firewalls that will only keep the opposing forces at bay for a short time.

The graphic style will consist of a green cyber-esc background, with dark-toned squares for walls. The actual game objects will have a glowing neon effect to emulate that of the movie "hackers" computer scenes. I may use more simple shapes to give the feeling that this is what computer warfare really looks like.

I shall try this time to keep a updated log of this project on a weekly or biweekly basis, but I make no promises.

December 19, 2010

Its been a while.....

Where has the time gone? We are almost to Christmas! But you don't care about that, you just want to hear what has been going on. Well for starters I am no longer working my top down shooter project. I abandoned the project because I lost interest. But I haven't been relaxing these past two months. On the contrary I have been working quite hard.

After I stopped working on my top down shooter I started to create my own library of functions. In my libraries current state I have basic game functionality, a system where I can add in game objects and images, and the functionality to easily add sounds and music. Also I have developed and published a puzzle game, based on the classic 15 puzzle. Then after that I made my own level editor. All using my new library. Currently I am working on a Christmas themed space invaders clone called Jingle Bells. I will be developing it for Linux, and possibly windows if I can get it to work in time.

So other interesting news is I am doing art for an rpg called The Eternal Quest. I am making tiles and some npcs. I hope to update my blog more with my projects and such. I will make a post once my Christmas game is done. Till then, have a happy holiday.

Its been a while.....

Where has the time gone? We are almost to Christmas! But you don't care about that, you just want to hear what has been going on. Well for starters I am no longer working my top down shooter project. I abandoned the project because I lost interest. But I haven't been relaxing these past two months. On the contrary I have been working quite hard.

After I stopped working on my top down shooter I started to create my own library of functions. In my libraries current state I have basic game functionality, a system where I can add in game objects and images, and the functionality to easily add sounds and music. Also I have developed and published a puzzle game, based on the classic 15 puzzle. Then after that I made my own level editor. All using my new library. Currently I am working on a Christmas themed space invaders clone called Jingle Bells. I will be developing it for Linux, and possibly windows if I can get it to work in time.

So other interesting news is I am doing art for an rpg called The Eternal Quest. I am making tiles and some npcs. I hope to update my blog more with my projects and such. I will make a post once my Christmas game is done. Till then, have a happy holiday.